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Final Fantasy IX

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Chassis

ChassisTypeDurabilityWeightProcessCostLevelFrom
Prowler ITwo legged52024001154001Kawashima Corp
Prowler IITwo legged53023601084202Kawashima Corp
KougerTank10604660963801Brenan
Kouger B1Tank11204500924002Brenan
LivewireMulti legged72029001465402AAC
Livewire IMMulti legged73028201245803AAC
Jujuman01Two Legged54029001425001McMorell
Jujuman02Two Legged55028501345402McMorell
Rogue IMulti Legged68032001866802Kawashima Corp
Rogue IIMulti Legged69031201827403Kawashima Corp
ManticoreMulti Legged80029501648404Brenan
Manticore B1Multi Legged81528401629205Brenan
JackhammerTank97044001126203Brenan
Jackhammer B1Tank104042201086604Brenan
Valiant01Flyer380160018210405McMorell
Valiant02Flyer410152017211606McMorell
Vypor ITwo Legged57031201527203Kawashima Corp
Vypor IITwo Legged58530801228404Kawashima Corp
RoninTank86037001285604AAC
Ronin IMTank86035501026405AAC
IronDeath01Flyer430190021812506McMorell
IronDeath02Flyer455182020212007McMorell
RaptorFlyer580258023613607AAC
Raptor IMFlyer600249021614208AAC

Initially all you have to work with is either a 'Prowler' two legged chassis or a 'Kouger' tank. Unfortunately the tank's sub weapon only had mines available so I based all of my development around the two legged chassis. Later on when you have multi-legs and flyers available, I didn't put the time in to create a program to make them as lethal as my cheaper two legs. The legged robots have a wider choice of movement chips, which makes programming them easier. In general I never fitted any equipment to a bot that had a higher level than the chassis. This keeps your costs and manufacturing requirements down.

Engine

EngineOutputWeightProcCostLvFrom
Cargill SV115000190241901Canyon Logic
Cargill SV1 MK215500195202101Canyon Logic
Tyron Z116400200262401McMorell
Tyron Z1 MK217000205252601McMorell
Golle 1800C117400220242902Union Claude
Golle 1800C1 MK218000225203102Union Claude
Cargill SV218500250343402Canyon Logic
Cargill SV2 MK219000255303602Canyon Logic
Tyron Z219600260383902McMorell
Tyron Z2 MK220200265334102McMorell
Golle 2800C221400270454403Union Claude
Golle 2800C2 MK222200275384603Union Claude
Tyron Z324800290565404McMorell
Tyron Z3 MK225800295505604McMorell
Hug 202028200310645904Union Claude
Hug 2020 MK230000315586104Union Claude
G-Tough 40431200330746405Canyon Logic
G-Tough 404 MK232000335696605Canyon Logic
Tyron Z433200340826905McMorell
Tyron Z4 MK234800345747105McMorell
Hug 707036500360807406Union Claude
Hug 7070 MK237200365788606Union Claude
G-Tough 50538300380888906Canyon Logic
G-Tough 505 MK240000385829106Canyon Logic
Tyron Z542000390969407McMorell
Tyron Z5 MK243800395949607McMorell
Hug 909044400410109907Union Claude
Hug 9090 MK245800415101018Union Claude

Start off by picking the engine that will support the highest weight for the level of the chassis. Once you've got all the other equipment loaded you can change the engine to a smaller one that'll support the robot. I always seemed to end up using the Tyron Z1, though.

Main Weapon

WeaponFirepowerMax RangeEffective RangeWeight
Assault Rifle45200 m150 m320 kg + 80 kg
Shotgun20150 m100 m320 kg + 100 kg
Laser50none150-200m300 kg + 120 kg

Note: all figures are from the Prowler I chassis, I assume the others are similar.

The assault rifle has less range, fire power and the same chance of hitting as a laser. Which probably explains why I've never used one.

I've always ended up using lasers, mainly because I never spent enough time on getting the movement program of shotgun based unit sorted. Sending a shotgun toting 'bot infront of a laser firing unit results in dead shotgun bot. Use the most powerfull oscillator you can buy, 120 shots is fine for my 'firing loads' Prowler (although three combats in the same turn will use it all). The Vypor with its double shot, needs 200.

Secondary Weapons

RocketRangePowerWeightCostFrom
SnakeShort703090AAC
Snake MK2Short752585AAC
HerculesShort724094Union
Hercules MK2Short773590Union
PantherShort785099Canyon
Panther MK2Short834596Canyon
DragonFlyShort826010Union
DragonFly MK2Short875510Union
NightHawkShort767010Canyon
NightHawk MK2Short816510Canyon
MissileRangePowerWeightCostFrom
MercuryShort7040100Canyon
Mercury MK2Short753794Canyon
PhantomShort7245110Union
Phantom MK2Short7742104Union
AvengerShort7850112Canyon
Avenger MK2Short8347108Canyon
GremlinMedium8255119Canyon
Gremlin MK2Medium8752113Canyon
EagleMedium7660124Canyon
Eagle MK2Medium8157120Canyon
DeltaMedium7065129Union
Delta MK2Medium7562125Union
CryonMedium9270137Union
Cryon MK2Medium9767132Union
WildcatShort8675148Canyon
Wildcat MK2Short9172143Canyon
AlphaMedium10080156Union
Alpha MK2Medium10577150Union
CenturyMedium9485160Canyon
Century MK2Medium9982155Canyon

You have a choice (depending on the chassis) of rockets, missiles, large missiles or mines. I've always preferred rockets with the shotgun style bomblet dispersal (Snake, Hercules and Panther), doesn't have the impact of a missile but its harder to avoid, and can't be jammed. They are best launched at ranges from 100m (submunition breakout is about 60m) to 150m. At 100m a single rocket will cover the side of a tank, longer ranges will hit multiple targets. A near miss will put the targets temperature to 100% causing heat related damage for bots without temperature cutouts.

Large missiles carry a lot of punch, but a Prowler can only carry one compared to eight rockets. The usual problem with sofistikated movement applies to mines.

CPU's

NameSpeedSizeWeightProcessCostLevelFrom
CP-468FXLow8x84 kg8401Kawashima Corp
CP-478FXLow9x94 kg10501Kawashima Corp
CP-588FX2Medium10x104 kg121002Kawashima Corp
A-RIS661P1High8x86 kg10953AAC
A-RIS662P2Medium9x96 kg121201AAC
A-RIS663P3High11x117 kg161402AAC
GHC-01TWMedium12x127 kg142403Canyon Logic
GHC-07TRIHigh13x138 kg183201Canyon Logic
CX-P6000Medium14x148kg203602Canyon Logic
CX-P6100XHigh14x149 kg244003Canyon Logic

Note: The size is the area you can actually change, the manufacturers figures include the border in their area calculations.

In my experience the most important parts of a CPU are its area, speed and level. Moving to different sized processor, done correctly, takes hours to redesign the program. Faster CPU's are always better, making everything your robot does quicker. I tend to limit the level to that of the chassis. Cost, process and weight are irrelevent, they make such a small part of the whole robot.

I based my initial software about the CP-478FX, since it offered the most space for a level 1 processor and its available in turn one. Upgrade it to a A-RIS662P2 when available, without having to redesign your software.

Fuel Tank

Since my smashing software does so little moving, I found a 40 litre tank would do. But a 70 litre tank (easier to select) would use about 10% in one combat, since the units normally start off with enough reloads for ten combats, a 70 litre tank would make some sense. Although only the Vypor bots with armour repair are likely to ever last that long. Use a smaller tank if you need the weight allowance.

Armour

Armour, Schmarmour.

Only tanks can carry lots of armour, and lets face it, they need it. A good way of making your vehicle very heavy and easy to overheat. Pick 25mm and move along.

Optional Equipment

The only two leg that might need a cooler was the double firing Vypor, and then its only marginal. A missile jammer is always useful, but you'll still need to couple it with some dodge code in your software. So use that extra space to pack in an armour repair device (tech level and weight allowing). Before you know it, you bots will be finishing combats having sustained no damage. Shame the armour repair doesn't work outside of combat.

 

Home Created 18/02/01, Last updated 20/04/01 back
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